Post by ♥ Violet Violence ☆ on May 10, 2010 18:23:12 GMT -7
Anne Rice Vampires:
Akasha
Amadeo
Arjun
Armand
Asphar
Avicus
Azim
Baby Jenks
Bianca Solderini
Benji
Celeste
Child of Darkness
Claudia
Daniel Molloy
David Talbot
Enkil
Eric
Flavius
Gabrielle de Lioncourt
God of the Grove
Jessica Miriam Reeves
Khayman
Lestat de Lioncourt
Louis de Pointe du Lac
Mael
Madeleine
Magnus
Maharet and Mekare
Marius de Romanus
Merrick
Mona Mayfair
Nicki
Nicolas de Lenfent
Pandora
Rashid
Santiago
Santino
Sybill
Tarquin Blackwood
Thorne
The Unnamed Parisian
Vittorio
Zenobia
Anne Rice Vampire Laws:
The Laws of the Vampires
as revealed to Armand by Santino
*ONE
That each coven must have its leader and only he might order the working of the Dark trick upon a mortal, seeing that the methods and the rituals were properly observed.
*TWO
That the Dark Gifts must never be given to the crippled, the maimed, or to children, or to those who cannot, even with the Dark Powers survive on their own. Be it further understood that all mortals who would receive the Dark Gifts should be beautiful in person so that the insult to God might be greater when the trick is done.
*THREE
That never should an old vampire work this magic lest the blood of the fledgling be too strong. For all our gifts increase naturally with age and the old ones have too much strength to pass on. Injury, burning -- these catastrophes, if they do not destroy the Child of Satan will only increase his powers when he is healed. Yet Satan guards the flock from the powers of old ones, for almost all, without exception go mad.
In this particular, let Armand observe that there was no vampire then living who was more than 300 years old. No one alive then could remember the first Roman coven. The devil frequently calls his vampires home.
But let Armand understand here also that the effect of the Dark Trick is unpredictable, even when passed on by the very young vampire and with all due care. For reasons no one knows, some mortals when Born to Darkness become as powerful as Titans, others may be no more than corpses that move. That is why mortals must be chosen with skill. Those with great passion and indominatable will should be avoided as well as those who have none.
*FOUR
That no vampire may ever destroy another vampire, except that the coven master has the power of life and death over all of his flock. And it is further his obligation to lead the old ones and the mad ones into the fire when they can no longer serve Satan as they should. It is his obligation to destroy all vampires who are not properly made. It is his obligation to destroy all those who are so badly wounded that they cannot survive on their own. And it is his obligation finally to seek the destruction of all outcasts and all those who have broken these laws.
*FIVE
That no vampire shall ever reveal his true nature to a mortal and let the mortal live. No vampire must ever reveal the history of the vampires to a mortal and let the mortal live. No vampire must commit to writing the history of the vampires or any true knowledge of vampires lest such a history be found by mortals and believed. And a vampire's name must never be known to mortals, save from his tombstone, and never must any vampire reveal to mortals the location of his or any other vampire's lair.
Anne Rice’s Vampire Gifts/Weaknesses/Attributes:
To be made a vampire is called being given “The Dark Gift” in this verse. Nearly all Anne Rice vamps sleep in coffins, or on the rare occasion, underground. The older ones are able to forego that if they are strong enough to handle the sunlight.
Properties
Rice's creatures are not affected by the usual weapons against classic vampires: garlic, crosses, and they cannot be killed with wooden stakes. Like classic vampires, most do choose to sleep in some form of coffin during the day because sun exposure can cause death/pain. Also, during the day, most "sleep", however, this differs from "mortal sleep" as: a) they become dead bodies, and b) the dawn often triggers their sleep against their will. They can see their reflections in mirrors.
They need blood, but in some cases not every night (David Talbot suggests most "newborn" vampires must drink heavily everynight, himself included). Human blood is preferred as it is more nutritious, but animal blood can also be drunk. They do not age physically (instead becoming more "statuesque" as they age, developing very smooth, white skin), and in all but a few cases, vampires younger than a thousand years old can usually be killed by exposure to sunlight or fire.
They do not possess stereotypically "vampiric" magical powers, such as changing into bats, but some of the stronger, older ones do have the power to fly. Most of them also have the power to read the thoughts of mortals and weaker vampires. They have other physical abilities: they can move very quickly (faster than human eyes can see), and possess great strength and extremely keen senses. Very old vampires or ones who have been made or strengthened by feeding on blood that is close to the root of the vampiric mother may have additional gifts like the ability to move matter with the mind and the ability to set things ablaze by the force of will. They have many artistic talents, like singing, painting and acting, and a preternatural "understanding" of any type of problem, puzzle or machine. They also have the uncanny ability to almost perfectly mimic anything (movement, playing musical instruments, etc.).
The main characteristic of Rice's vampires is that they are all excessively emotional, sensitive, and sensual, being easy prey to intense suffering and aesthetic passions. They are usually quite attractive, even beautiful, as vampires tend to make fledglings from humans they have grown to love.
The physical changes are apparent: their eyes become luminous, their skin pale and reflective and their fingernails are like glass. Furthermore, if their hair or nails are cut, they will grow back as they were when they "died" during their sleep. As they lose all natural bodily fluids, they are unable to have children.
In Pandora and The Vampire Armand, David Talbot makes the wry comment that with his entry into the pantheon, vampires have "evolved" somewhat, as David can see spirits, while all other vampires cannot. This can perhaps be attributed, however, to David's limited control over Candomble spirits that he learned as a young mortal man.
Gifts
Those who have lived for more than a thousand years are by far the most powerful of the vampires; they are called the Children of the Millennia (including Khayman, Mekare, Maharet, Marius, Pandora, and Mael). After several hundred years, and depending on the strength of their maker, vampires begin to exhibit special powers, referred to by most of them as "gifts".
*Mind Gift (the combined abilities of telepathy and telekinesis). This is the ability to communicate and read thoughts, especially of humans, and to move objects with the mind. This gift is used largely to obtain blood - since via telepathy a criminal or amoral human can be sensed, and many of Rice's vampires refuse to feed on the innocent, this allows them to identify their prey. It is impossible for a maker or fledgling to contact each other directly, although in some cases it is possible for a vampire to seek out their master/fledgling by looking through the eyes of those near their fledgling, or by hearing the thoughts of their master/fledgling through others in a relay effect. A vampire of sufficient power or age may also unwillingly 'hear' the thoughts of all the humans within range of this power, leading to an old vampire saying: "If you do not learn to silence the voices, they will drive you mad." Khayman of the First Brood possessed this level of telepathic power, but had trained himself to hear the multitude of thoughts as "one annoying noise." Older vampires may also possess the ability to move objects with the mind, as witnessed through Akasha's destruction of the Elder, or Akasha's habit of opening the doors to the tabernacle, and Marius' opening and unlocking the doors to Akasha's shrine in Blood and Gold.
*Spell Gift Mentioned in Blood and Gold and Queen of the Damned, this gift allows a vampire to cloud the mind of a human, bending the human to his or her will. Marius employs the Spell Gift often, especially when employing humans to move Enkil and Akasha to a new location. Armand uses it almost exclusively to draw those who "wish to die" to him.
*Enhanced physicality and senses All vampires have superhuman senses (sight, hearing, etc) and strength, and are able do things many times faster than humans can, with little or no effort (for example, her superhuman strength allowed Baby Jenks to handle a large Harley-Davidson motorcycle without difficulty, despite possessing the body of a rather slight 14 year old girl). Eidetic memory from the moment of becoming a vampire seems to be natural, as Lestat tells David in Memnoch The Devil, however, memories of their humans lives, particularly those relating to sensation, fade over the years. They can move faster than the human eye can detect, see in the darkest of nighttime, pick one sound out of even the noisiest area, and raise the volume of their voice to painfully loud levels.
*Fire Gift Another power usually only developed by a Child of the Millennia. This gift is known to be possessed by Marius, Akasha, Eudoxia, Thorne, Khayman, Lestat, Mekare and Maharet, and later the vampires Merrick Mayfair and Quinn Blackwood. With the Fire Gift, a vampire can set alight an object or being of their choice, for example, in Blood and Gold, when Akasha destroyed Eudoxia's body by fire, or in the film when she set fire to the vampires in bar and at the concert. Use of the gift on humans was performed by Lestat in Blood Canticle, when he set aflame gunmen on the tropical island. The Fire Gift is specially fatal to vampires, as the "changed" blood found within their bodies ignites easily, thus rendering them extremely vulnerable to fire.
*Cloud Gift (flight) Depending on the novels or the cinematic depiction, not all vampires have this ability. According to the books, Lestat, though young by vampire standards, gains this ability after repeatedly drinking Akasha's blood. Quinn Blackwood was given the strength to use this gift by his maker, Petronia. Otherwise, flight is a power only exhibited by the Children of The Millenia. Louis, Gabrielle, David Talbot, and Santino are among a few that do not have this gift or are never mentioned having it. Most if not all vampires dislike or even hate flying, as they find it extremely unsettling due to it being a sign that they are truly no longer human.
*Killing Gift Believed to be possessed by the eldest Children of the Millennia, like most gifts it comes with age. Known holders of this power are Akasha, Marius, Lestat, Maharet, Mekare, Khayman and Mael. This power was originally combined with the Fire Gift in Queen of The Damned, but by Blood & Gold Rice had decided the two powers should be made separate abilities. The exact nature of the power is unknown, but it seems to cause numerous fatal ruptures in the entire cardiovascular system.
*Immortality Unless killed by one of the vampire's weaknesses, namely sunlight and fire, or an elder vampire's powers, it is said that they have the potential to live eternally. As they age they become more powerful and slowly their skin becomes whiter, smoother, and more reflective, resembling marble as seen with Akasha and Enkil, Maharet, Mekare, and Khayman. Lestat and Jesse Reeves share much of this ancient appearance due to receiving blood from Akasha and Maharet, respectively. During their immortality, vampires will sometimes go into a kind of hibernation, either because they have become mentally unbalanced from knowing what they have become, or because their surroundings have changed too much for them to cope with. This is hinted to usually happen within 100-200 years of being created, and is mentioned as the "dangerous time" by the elders. Many vampires commit suicide if they continually exist in the world, leading to Marius' telling Lestat that he should live out one lifetime pretending to be human and watching the world change. Maharet is the only vampire explicitly said to have never "gone underground"; she has lived, night by night, for over six thousand years, mainly by keeping the records of her mortal daughter's descendants.
*Rapid Healing Vampires are immune to most attacks other than their known weakness and even then are apparently able to heal quickly, especially if they feed or are covered in vampire blood. All vampires can potentially heal from any non-fatal wound, including decapitation, as proved by Mael in Blood and Gold, but time and blood are needed. A bullet wound, for instance, would heal within seconds, but serious burns from a fire would require decades, if not centuries, to heal. However, the greater the damage done to them, the stronger they will be when they are fully healed.
Weaknesses
All the vampires are affected from the sunlight and from fire, but the older the vampire, the lesser this weakness becomes. The oldest vampires (which date earlier then 3,000 B.C.) don't get burn from sunlight, their skin becomes a bit darker and their powers are not as effective as usual.
The millennium vampires (which are at least 1,000 years old) can survive an encounter with fire; they can in fact walk straight through a large fire and appear unharmed, but if they'll stay in that fire, they will eventually die. The blood is the force that drives the vampire. If all of a vampire's blood is drained, the vampire is as good as dead. It is very hard to drain a vampire because his body contains enormous amounts of blood and in cretin cases the draining procedure may take up to several hours. All vampires are basically immortal, but they can be killed or injured. If a vampire gets cut into two, the two different parts of the vampire will crawl to the other and finally connect and the vampire will heal. Of course this process takes a lot of time, and can last even days. In the meanwhile, the lost blood is no longer useable by the vampire. If a vampire losses a limb, he can use a human limb. In that case, the human limb will eventually die and has to be replaced. (Much like Maharet’s eyes.)
Vampires can be killed in several ways; most of those ways are similar to the ways of killing a human; a shotgun blast to the head can kill a young vampire, or severely wound an old one. In contrary to popular beliefs, vampires are not affected by crucifixes, garlic, holy water or a stake through the heart (although a stake through the heart will paralyze a vampire, but not kill him). Vampires have an extraordinary resilience to bullets, but can be fatally wounded from sharp objects like a knife or a sword.
Another vampire that drinks from one of it’s kind, and takes “the last drop”, shall also suffer death, or so it is said, especially for the younger ones. They can be drained to the point of death, burned, decapitated, or exposed to sunlight; all of which are the most effective ways of killing an Anne Rice Vampire…though it may not always be permanent.
Amadeo
Arjun
Asphar
Avicus
Azim
Baby Jenks
Benji
Celeste
Child of Darkness
David Talbot
Enkil
Eric
Flavius
God of the Grove
Jessica Miriam Reeves
Khayman
Mael
Madeleine
Magnus
Marius de Romanus
Mona Mayfair
Nicki
Pandora
Rashid
Santiago
Santino
Sybill
Tarquin Blackwood
Thorne
The Unnamed Parisian
Vittorio
Zenobia
Anne Rice Vampire Laws:
The Laws of the Vampires
as revealed to Armand by Santino
*ONE
That each coven must have its leader and only he might order the working of the Dark trick upon a mortal, seeing that the methods and the rituals were properly observed.
*TWO
That the Dark Gifts must never be given to the crippled, the maimed, or to children, or to those who cannot, even with the Dark Powers survive on their own. Be it further understood that all mortals who would receive the Dark Gifts should be beautiful in person so that the insult to God might be greater when the trick is done.
*THREE
That never should an old vampire work this magic lest the blood of the fledgling be too strong. For all our gifts increase naturally with age and the old ones have too much strength to pass on. Injury, burning -- these catastrophes, if they do not destroy the Child of Satan will only increase his powers when he is healed. Yet Satan guards the flock from the powers of old ones, for almost all, without exception go mad.
In this particular, let Armand observe that there was no vampire then living who was more than 300 years old. No one alive then could remember the first Roman coven. The devil frequently calls his vampires home.
But let Armand understand here also that the effect of the Dark Trick is unpredictable, even when passed on by the very young vampire and with all due care. For reasons no one knows, some mortals when Born to Darkness become as powerful as Titans, others may be no more than corpses that move. That is why mortals must be chosen with skill. Those with great passion and indominatable will should be avoided as well as those who have none.
*FOUR
That no vampire may ever destroy another vampire, except that the coven master has the power of life and death over all of his flock. And it is further his obligation to lead the old ones and the mad ones into the fire when they can no longer serve Satan as they should. It is his obligation to destroy all vampires who are not properly made. It is his obligation to destroy all those who are so badly wounded that they cannot survive on their own. And it is his obligation finally to seek the destruction of all outcasts and all those who have broken these laws.
*FIVE
That no vampire shall ever reveal his true nature to a mortal and let the mortal live. No vampire must ever reveal the history of the vampires to a mortal and let the mortal live. No vampire must commit to writing the history of the vampires or any true knowledge of vampires lest such a history be found by mortals and believed. And a vampire's name must never be known to mortals, save from his tombstone, and never must any vampire reveal to mortals the location of his or any other vampire's lair.
Anne Rice’s Vampire Gifts/Weaknesses/Attributes:
To be made a vampire is called being given “The Dark Gift” in this verse. Nearly all Anne Rice vamps sleep in coffins, or on the rare occasion, underground. The older ones are able to forego that if they are strong enough to handle the sunlight.
Properties
Rice's creatures are not affected by the usual weapons against classic vampires: garlic, crosses, and they cannot be killed with wooden stakes. Like classic vampires, most do choose to sleep in some form of coffin during the day because sun exposure can cause death/pain. Also, during the day, most "sleep", however, this differs from "mortal sleep" as: a) they become dead bodies, and b) the dawn often triggers their sleep against their will. They can see their reflections in mirrors.
They need blood, but in some cases not every night (David Talbot suggests most "newborn" vampires must drink heavily everynight, himself included). Human blood is preferred as it is more nutritious, but animal blood can also be drunk. They do not age physically (instead becoming more "statuesque" as they age, developing very smooth, white skin), and in all but a few cases, vampires younger than a thousand years old can usually be killed by exposure to sunlight or fire.
They do not possess stereotypically "vampiric" magical powers, such as changing into bats, but some of the stronger, older ones do have the power to fly. Most of them also have the power to read the thoughts of mortals and weaker vampires. They have other physical abilities: they can move very quickly (faster than human eyes can see), and possess great strength and extremely keen senses. Very old vampires or ones who have been made or strengthened by feeding on blood that is close to the root of the vampiric mother may have additional gifts like the ability to move matter with the mind and the ability to set things ablaze by the force of will. They have many artistic talents, like singing, painting and acting, and a preternatural "understanding" of any type of problem, puzzle or machine. They also have the uncanny ability to almost perfectly mimic anything (movement, playing musical instruments, etc.).
The main characteristic of Rice's vampires is that they are all excessively emotional, sensitive, and sensual, being easy prey to intense suffering and aesthetic passions. They are usually quite attractive, even beautiful, as vampires tend to make fledglings from humans they have grown to love.
The physical changes are apparent: their eyes become luminous, their skin pale and reflective and their fingernails are like glass. Furthermore, if their hair or nails are cut, they will grow back as they were when they "died" during their sleep. As they lose all natural bodily fluids, they are unable to have children.
In Pandora and The Vampire Armand, David Talbot makes the wry comment that with his entry into the pantheon, vampires have "evolved" somewhat, as David can see spirits, while all other vampires cannot. This can perhaps be attributed, however, to David's limited control over Candomble spirits that he learned as a young mortal man.
Gifts
Those who have lived for more than a thousand years are by far the most powerful of the vampires; they are called the Children of the Millennia (including Khayman, Mekare, Maharet, Marius, Pandora, and Mael). After several hundred years, and depending on the strength of their maker, vampires begin to exhibit special powers, referred to by most of them as "gifts".
*Mind Gift (the combined abilities of telepathy and telekinesis). This is the ability to communicate and read thoughts, especially of humans, and to move objects with the mind. This gift is used largely to obtain blood - since via telepathy a criminal or amoral human can be sensed, and many of Rice's vampires refuse to feed on the innocent, this allows them to identify their prey. It is impossible for a maker or fledgling to contact each other directly, although in some cases it is possible for a vampire to seek out their master/fledgling by looking through the eyes of those near their fledgling, or by hearing the thoughts of their master/fledgling through others in a relay effect. A vampire of sufficient power or age may also unwillingly 'hear' the thoughts of all the humans within range of this power, leading to an old vampire saying: "If you do not learn to silence the voices, they will drive you mad." Khayman of the First Brood possessed this level of telepathic power, but had trained himself to hear the multitude of thoughts as "one annoying noise." Older vampires may also possess the ability to move objects with the mind, as witnessed through Akasha's destruction of the Elder, or Akasha's habit of opening the doors to the tabernacle, and Marius' opening and unlocking the doors to Akasha's shrine in Blood and Gold.
*Spell Gift Mentioned in Blood and Gold and Queen of the Damned, this gift allows a vampire to cloud the mind of a human, bending the human to his or her will. Marius employs the Spell Gift often, especially when employing humans to move Enkil and Akasha to a new location. Armand uses it almost exclusively to draw those who "wish to die" to him.
*Enhanced physicality and senses All vampires have superhuman senses (sight, hearing, etc) and strength, and are able do things many times faster than humans can, with little or no effort (for example, her superhuman strength allowed Baby Jenks to handle a large Harley-Davidson motorcycle without difficulty, despite possessing the body of a rather slight 14 year old girl). Eidetic memory from the moment of becoming a vampire seems to be natural, as Lestat tells David in Memnoch The Devil, however, memories of their humans lives, particularly those relating to sensation, fade over the years. They can move faster than the human eye can detect, see in the darkest of nighttime, pick one sound out of even the noisiest area, and raise the volume of their voice to painfully loud levels.
*Fire Gift Another power usually only developed by a Child of the Millennia. This gift is known to be possessed by Marius, Akasha, Eudoxia, Thorne, Khayman, Lestat, Mekare and Maharet, and later the vampires Merrick Mayfair and Quinn Blackwood. With the Fire Gift, a vampire can set alight an object or being of their choice, for example, in Blood and Gold, when Akasha destroyed Eudoxia's body by fire, or in the film when she set fire to the vampires in bar and at the concert. Use of the gift on humans was performed by Lestat in Blood Canticle, when he set aflame gunmen on the tropical island. The Fire Gift is specially fatal to vampires, as the "changed" blood found within their bodies ignites easily, thus rendering them extremely vulnerable to fire.
*Cloud Gift (flight) Depending on the novels or the cinematic depiction, not all vampires have this ability. According to the books, Lestat, though young by vampire standards, gains this ability after repeatedly drinking Akasha's blood. Quinn Blackwood was given the strength to use this gift by his maker, Petronia. Otherwise, flight is a power only exhibited by the Children of The Millenia. Louis, Gabrielle, David Talbot, and Santino are among a few that do not have this gift or are never mentioned having it. Most if not all vampires dislike or even hate flying, as they find it extremely unsettling due to it being a sign that they are truly no longer human.
*Killing Gift Believed to be possessed by the eldest Children of the Millennia, like most gifts it comes with age. Known holders of this power are Akasha, Marius, Lestat, Maharet, Mekare, Khayman and Mael. This power was originally combined with the Fire Gift in Queen of The Damned, but by Blood & Gold Rice had decided the two powers should be made separate abilities. The exact nature of the power is unknown, but it seems to cause numerous fatal ruptures in the entire cardiovascular system.
*Immortality Unless killed by one of the vampire's weaknesses, namely sunlight and fire, or an elder vampire's powers, it is said that they have the potential to live eternally. As they age they become more powerful and slowly their skin becomes whiter, smoother, and more reflective, resembling marble as seen with Akasha and Enkil, Maharet, Mekare, and Khayman. Lestat and Jesse Reeves share much of this ancient appearance due to receiving blood from Akasha and Maharet, respectively. During their immortality, vampires will sometimes go into a kind of hibernation, either because they have become mentally unbalanced from knowing what they have become, or because their surroundings have changed too much for them to cope with. This is hinted to usually happen within 100-200 years of being created, and is mentioned as the "dangerous time" by the elders. Many vampires commit suicide if they continually exist in the world, leading to Marius' telling Lestat that he should live out one lifetime pretending to be human and watching the world change. Maharet is the only vampire explicitly said to have never "gone underground"; she has lived, night by night, for over six thousand years, mainly by keeping the records of her mortal daughter's descendants.
*Rapid Healing Vampires are immune to most attacks other than their known weakness and even then are apparently able to heal quickly, especially if they feed or are covered in vampire blood. All vampires can potentially heal from any non-fatal wound, including decapitation, as proved by Mael in Blood and Gold, but time and blood are needed. A bullet wound, for instance, would heal within seconds, but serious burns from a fire would require decades, if not centuries, to heal. However, the greater the damage done to them, the stronger they will be when they are fully healed.
Weaknesses
All the vampires are affected from the sunlight and from fire, but the older the vampire, the lesser this weakness becomes. The oldest vampires (which date earlier then 3,000 B.C.) don't get burn from sunlight, their skin becomes a bit darker and their powers are not as effective as usual.
The millennium vampires (which are at least 1,000 years old) can survive an encounter with fire; they can in fact walk straight through a large fire and appear unharmed, but if they'll stay in that fire, they will eventually die. The blood is the force that drives the vampire. If all of a vampire's blood is drained, the vampire is as good as dead. It is very hard to drain a vampire because his body contains enormous amounts of blood and in cretin cases the draining procedure may take up to several hours. All vampires are basically immortal, but they can be killed or injured. If a vampire gets cut into two, the two different parts of the vampire will crawl to the other and finally connect and the vampire will heal. Of course this process takes a lot of time, and can last even days. In the meanwhile, the lost blood is no longer useable by the vampire. If a vampire losses a limb, he can use a human limb. In that case, the human limb will eventually die and has to be replaced. (Much like Maharet’s eyes.)
Vampires can be killed in several ways; most of those ways are similar to the ways of killing a human; a shotgun blast to the head can kill a young vampire, or severely wound an old one. In contrary to popular beliefs, vampires are not affected by crucifixes, garlic, holy water or a stake through the heart (although a stake through the heart will paralyze a vampire, but not kill him). Vampires have an extraordinary resilience to bullets, but can be fatally wounded from sharp objects like a knife or a sword.
Another vampire that drinks from one of it’s kind, and takes “the last drop”, shall also suffer death, or so it is said, especially for the younger ones. They can be drained to the point of death, burned, decapitated, or exposed to sunlight; all of which are the most effective ways of killing an Anne Rice Vampire…though it may not always be permanent.